Shift origin, add empties, incorporate armatures.
What we are presenting here are several add-ons, which we believe can be used in a combined way.
The workflow is designed to help embed bones into objects as much as possible.
Specifically.
Place empties in washed out locations when editing a mesh, and move the origin.
Select empties and place armatures at the coordinates of the selected empties.
While incidentally, selecting an object and Empty, changing the origin coordinates of the selected object to the Empty's position.
When placing the above armatures, the ID order of the empties will be the same as the order of the empties, so we have prepared a replacement for the empties to change the order.
Also, something that displays the materials that are currently in the scene collection and selects all related objects when you click on the material name
A one that sets the pros and cons of rendering the selected objects.
and more!
A video showing how to use it is available.
We recognise that the main thing is only the installation of bones.